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"Simon Dyer" <sim### [at] paradisenetnz> wrote:
> Image showing light refraction of inverted lenticular, but
> Even though I have color set up white, my transparent material turns green.
> I've tried all tehse settings:
> // rgbft <1,1,1,0.9,0.1>
> //color transmit 1.0
> color red 1.0 green 1.0 blue 1.0 filter 1.0
I think we'll need to see more or your scene file. What photon settings are
you using? What is in the interior{} block of your lenticular object?
What's its dispersion setting?
[In POV 3.5 there was a bug that produced greenish spots if fresnel &
conserve-energy were both used for a transparent object, but it was a
different shade of green]
> If I use
> // color rgbt <1.000000, 1.000000, 0.000000, 0.000000>
> I get no photons being generated.
That's just opaque yellow.
What do you mean? That you don't see photon effects, or that POV doesn't
even shoot any photons?
> Any ideas, Sorry for newbie question
Since you're new, my advice is to try playing with the standard glass
textures (in glass.inc) first & modify them to see what happens before
trying to create your own transparent materials.
PS. Your scene is very dark. What's your gamma setting?
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