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Hi,
I have created a wine glass, complete with wine in it. The problem is that
the "shadow" did not look right. When I rotated the glass, it became clear
that there was a large amount of "noise" slicing through the glass (near
the top).
Here is a link to the picture of my "dud wine glass".
http://www.complus.co.nz/blogpics/dudglass.jpg"
The code I used is below:
---
#include "colors.inc"
#include "glass.inc"
camera {
location <10, 15, -20>
look_at <0, 0, 0>
angle 50
}
background { color Silver }
light_source {
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
translate <50, 50, -30>
}
plane {
<0, 1, 0>, -4
pigment {color LightBlue }
finish{reflection .2}
}
#declare Wine_Glass=
//Wine Glass
sor {
12,
<0.0, -0.5>,
<2.0, 0.1>,
<0.2, 0.15>,
<0.2, 0.18>,
<0.2, 1.0>,
<0.2, 2.0>,
<0.2, 3.0>,
<0.2, 4.0>,
<0.4, 4.4>,
<2.0, 6.0>,
<1.5, 8.5>,
<2, 10.0>
open
texture {
T_Glass3 // Pre-defined from glass.inc
scale 3 }
}
#declare Red_Wine=
union
{
object { Wine_Glass
finish {reflection 0.2}
}
intersection
{object {Wine_Glass
scale .999
translate <0, 0.001, 0>
pigment {color White}
}
difference{
plane {y,7}
plane {y,4.5}
}
}
}
object {Red_Wine
translate <0, -2, 0>
rotate <30, 0, -30>
}
---
So, where have I done wrong???? Its making me nuts.
Thanks in advance for any help.
Dzeni :)
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