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I worked out a way to build a dome of lights from an image. Truespace has a
feature like this. This allows the finish properties to react with the
colors of the image better. I used a very low quality radiosity setting.
Render times are around 20min on a amd 64 3200 with 1gig, windows32 and
megapov. Megapov is only needed for the hdr image. Any image could be used.
I wanted to make it a macro but ran into a snag with the file spec keyword.
If any one has an idea for that let me know.
//Light Dome---------
#declare SP = 0.0175;//sample spacing
#declare HEMI = 0.5;//percent of hemisphere from the top down
#declare MULT = 0.24;//Light multiplier
#declare THRES = 0.45;//image intensity threshold
#declare SSAMP = 30;//Subsamples for spacing average
#declare RAD = 60;//radius of light dome
#declare AREA = yes;//use area lights or not
#declare AS = 5;//size of area light
#declare PIMAGE = function {pigment{image_map {hdr "Timage.hdr"}}}//grab
image
#declare X = HEMI;
#while(X < 1)
#declare Y = 0;
#while(Y < 1)
#local S = seed(10);
#local CNT = 0;
#local COL = PIMAGE(X,Y,0);
#while (CNT < SSAMP)
#local COL = (COL + PIMAGE(X+(rand(S)*SP),Y+(rand(S)*SP),0))/2;
#local CNT = CNT + 1;
#end
#if(COL.gray > THRES)
light_source{x*RAD
color (COL*MULT)
looks_like{sphere{x*RAD,1 pigment{color COL}}}
#if(AREA) area_light <AS, 0, 0> <0, 0, AS> 2, 2 adaptive 3
jitter circular orient #end
fade_distance 1
fade_power 1
rotate z*(X*180-90)
rotate y*(Y*360)
translate y*1
}
#end
#declare Y = Y + SP;
#end
#declare X = X + SP;
#end
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