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"Tek" <tek### [at] evilsuperbraincom> wrote:
>
> Anyway, the one thing I can't get from daz is nice looking pov finish
> settings. So I've been playing with a variety of lighting and material
> setups to try and get a nice effect.
I ran into a similar problem just a couple of weeks ago - the skin was
always washed out/too pale. After some playing around, I found that if I
render with an assumed_gamma of 2.2, it turns out much better.
Alternatively, you can change the gamma of the image_maps exported by
PoseRay. In addition, I always get rid of all the phongs, ambient rgb
<0,0,0>, and reflections in the material.inc file exported by PoseRay.
I've attached my first success with this method.
>
> The most novel effect is fake sub-surface scattering, achieved by blending a
> red material with brilliance 1.5 and a cyan material with brilliance 2, then
> applying the colour map as a filter on top of that. The difference in
> brilliance values adds a slight red tint at small angles to the light, which
> looks sort of like the sub-surface behaviour of skin (and is way cheaper to
> render than doing it properly!).
Cool! I'd like to play around with your approach.
Rob.
www.fitzel.ca/dart/
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Attachments:
Download 'london_gamma2.2.jpg' (33 KB)
Preview of image 'london_gamma2.2.jpg'
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