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"the_ajj" <nomail@nomail> wrote:
> When I render my image at a resolution of 640x480 or 1024x768 - the image
> looks fine. However, when i render at 1280x1024 (the resolution of my pc
> screen) the image appears to be stretched in the Y direction. I have
> figured out that the xy ratio is different i.e. 1.33 for 640x480 and 1.25
> for 1280x1024 but I wouldn't have expected the image to be stretched just
> more space around the edges??? Any ideas how i can correct this?
In deed it is the aspectratio that streches the image. the docs say:
<docs>
Together the up and right vectors define the aspect ratio (height to width
ratio) of the resulting image. The default values up<0,1,0> and
right<1.33,0,0> result in an aspect ratio of 4 to 3. This is the aspect
ratio of a typical computer monitor. If you wanted a tall skinny image or a
short wide panoramic image or a perfectly square image you should adjust
the up and right vectors to the appropriate proportions.
</docs>
the simpliest solution is always to use
right x*(image_width/image_height)
in the camera block
Roman
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