POV-Ray : Newsgroups : povray.unofficial.patches : Animated post_process : Re: Animated post_process Server Time
14 May 2024 16:08:53 EDT (-0400)
  Re: Animated post_process  
From: Matt Denham
Date: 24 Nov 2005 12:15:01
Message: <web.4385f46058772cd374f3166b0@news.povray.org>
"Tal" <tal### [at] csutexasedu> wrote:
> Since I'm getting no response for my post, I think I'll just have to respond
> to myself ;).  Let me add that I can't get any post processing to work with
> animation.  For example, using the find_edges.pov script, if I animate the
> script only one post-processed bitmap with edges is outputed.  Although when
> it renders, it renders 10 separate normal image files.
>
> Is there something I need to add to the save_file line? Is there
> a different way of starting the animations that I should be using?
>
> So to be specific, I used find_edges.pov located in scenes/megapov/postproc.
> I added a .ini file that only has an Initial_Frame and a Final_Frame line
> in it.  I'm using megapov 1.2.1.
>
> Has anyone else encountered this problem before?  Is the program behaving
> properly and I just don't know it?  I.e. is animation not supposed to
> produce a post-processed image for each frame?
>

The only thing that could potentially be considered a bug about this is that
it doesn't automatically append a frame number under this situation (I
suppose it's debatable whether or not this is actually a bug, as Christoph
said).

You can manually do this - save_file concat("whatever-", str(frame_number,
-3, 0), ".png") - and you'll get files "whatever-000.png",
"whatever-001.png", etc. as desired.

Hopefully that helps somewhat. :-)


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