> No, i don't agree here. You are seriously limited in what techniques
> you can use when implementing a plant system in SDL. Most part of
> developing a plant generator is not the code generating the actual mesh
> but the underlying stuff generating the plant structure. Making this
> both flexible and intuitive to use at the same time is the real
> challenge and quite impossible with the limited means of the SDL.
But there are several different tree system implemented already in SDL :)
I think that currently available SDL features would be enough. I don't
state that SDL is ideal for this purpose. The idea of using SDL is just
to attract more developers from POV-Ray community. I can talk many
languages and if there are people who are interested and can talk C++ or
Java we can use it instead of SDL :)
> Oh come on - what is this talk about 'plug-ins' about? What do they
> make possible that is not possible right now?
I meant that now you have to write patch and recompile the whole
program rather than just write plug-in for it.
> Well - the idea of a patch is not to have the user code in C to use it.
> The best approach IMO is to have a fairly low level interface to SDL
> that allows very flexible use but have the actual plant generation
> internally for good performance.
Could you clarify what you mean?
Gena.
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