POV-Ray : Newsgroups : povray.newusers : rotate object does not seem to work : Re: rotate object does not seem to work Server Time
29 Jul 2024 12:29:38 EDT (-0400)
  Re: rotate object does not seem to work  
From: Tor Olav Kristensen
Date: 19 Nov 2005 20:25:00
Message: <web.437fcfe7a413c3ef272622110@news.povray.org>
"Edee" <rah### [at] yahoocom> wrote:
> In the snippet below, the object rotate does not rotate when a variable
> value but works with a fixed value.  It appears to be always set to zero
> (no rotaion0 when a variable is used.  The goal was to create a spiral
> series of I-beams.  Can anyone help me with what I am doing wrong?
> thanks
>       #declare i = 0;
>       #declare h = 0;     //elevation
>       #declare R = 5;     //outer radius
>       #declare a = 0;
>       #declare da = 360/40;
>       #declare bpi = 40;  //beams per pi
>       #declare rrate = 5*2*pi/360; //ramprate
>       #declare bspan = 2*pi*R/40;
>       #declare dh = bspan*tan(rrate);
>       #while (i<40)
>         object { I_beam
>         texture { Steel_Beam }
>         rotate <0,90,0>
>         translate <R*cos(a), h, R*sin(a) >
>          }
>         #local a = a + da;
>         #local i = i + 1;
>         #local h = h + dh;
>
>       #end

It is somewhat unclear to me what you are trying to achieve.
(But at least I can assure you that rotations do indeed also work with
variables.)

Please have a look at the code below. I don't know if it does what you want,
but I have tried to make the code better and more understandable for
others.

If you need more help, then please post a more complete example that
illustrates your problem. You should make it so that we don't have to add a
lot of lines with camera, light sources, shapes, textures etc in order to
make a test render.

#declare NrOfBeams = 40;
#declare Radius = 5;

// I don't see what you are trying to do within the 3 lines below.
#declare Bspan = Radius*2*pi/NrOfBeams;
#declare RampRate = radians(5);
#declare dHeight = Bspan*tan(RampRate);

#declare dAngle = 360/NrOfBeams;

#declare Angle = 0;
#declare Height = 0;

#declare I = 0;
#while (I < NrOfBeams)
  #declare Height = Height + I*dHeight;
  #declare Angle = Angle + I*dAngle;
  object {
    I_beam
    translate <Radius, Height, 0>
    rotate (90 + Angle)*y
    pigment { color Red }
  }
  #declare I = I + 1;
#end // while


You should avoid using variable names with only lower case letters.

I recommend that you look up the radians() and degrees() keywords in the
manual and also check that you know which keywords expect radians and which
expect degrees as arguments.

--
Tor Olav
http://subcube.com


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