POV-Ray : Newsgroups : povray.newusers : Help out a newbie to understand the coord system : Re: Help out a newbie to understand the coord system Server Time
29 Jul 2024 12:27:24 EDT (-0400)
  Re: Help out a newbie to understand the coord system  
From: Fi3l2
Date: 19 Nov 2005 15:05:01
Message: <web.437f8491f330323389d6a7880@news.povray.org>
Nevermind, I just was messing with it and i included the texture and pigment
parts of the code and it works just fine.
Anyways, Thank You

"Fi3l2" <fly### [at] yahoocom> wrote:
> I have taken higher level maths here college and all of them use a different
> coordinate system than povray. From what I understand, povray uses a x-z 2d
> plane with a y 3d dimension plane. I am used to a x-y 2d and z 3d.
>
> This really shouldn't matter, should it? I can just place my camera looking
> at a certain way and i can describe all of my objects in any coordinates I
> would like.
> If this is the case, then my code below would simply produce a sphere but
> for some odd reason, it doesnt.. it just produces a black screen. Anyone
> help? Or is the only option to use the correct coord system?
> Let me know
>
> #include "colors.inc"
> background{ color LightBlue }
> camera{
>         location <10,0,10>
>         look_at <0,5,0>
>         }
> light_source{
>         <-5,-5,13>
>         color White
>         }
> plane{
>         z,0
>         color Yellow
>       }
> sphere{
>         <0,5,2.5>,2.5
>         color Orange
>       }


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