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Nevermind, I just was messing with it and i included the texture and pigment
parts of the code and it works just fine.
Anyways, Thank You
"Fi3l2" <fly### [at] yahoo com> wrote:
> I have taken higher level maths here college and all of them use a different
> coordinate system than povray. From what I understand, povray uses a x-z 2d
> plane with a y 3d dimension plane. I am used to a x-y 2d and z 3d.
>
> This really shouldn't matter, should it? I can just place my camera looking
> at a certain way and i can describe all of my objects in any coordinates I
> would like.
> If this is the case, then my code below would simply produce a sphere but
> for some odd reason, it doesnt.. it just produces a black screen. Anyone
> help? Or is the only option to use the correct coord system?
> Let me know
>
> #include "colors.inc"
> background{ color LightBlue }
> camera{
> location <10,0,10>
> look_at <0,5,0>
> }
> light_source{
> <-5,-5,13>
> color White
> }
> plane{
> z,0
> color Yellow
> }
> sphere{
> <0,5,2.5>,2.5
> color Orange
> }
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