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I have taken higher level maths here college and all of them use a different
coordinate system than povray. From what I understand, povray uses a x-z 2d
plane with a y 3d dimension plane. I am used to a x-y 2d and z 3d.
This really shouldn't matter, should it? I can just place my camera looking
at a certain way and i can describe all of my objects in any coordinates I
would like.
If this is the case, then my code below would simply produce a sphere but
for some odd reason, it doesnt.. it just produces a black screen. Anyone
help? Or is the only option to use the correct coord system?
Let me know
#include "colors.inc"
background{ color LightBlue }
camera{
location <10,0,10>
look_at <0,5,0>
}
light_source{
<-5,-5,13>
color White
}
plane{
z,0
color Yellow
}
sphere{
<0,5,2.5>,2.5
color Orange
}
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