When I am making a compound texture I #declare each individual part of it,
then apply it to a plane at { y, 0} so it's easier to see and tweak. I
probably am doing something wrong, but the object pattern had a lot of
turbulence to it, even without a turbulence keyword. After I set it to 0
the problem went away. I use MegaPOV 1.2, if that makes a difference.
And as for the fresnel part, it's just a habit... :P
Alain <ele### [at] netscapenet> wrote:
> Why the turbulence 0?
> If your object don't have an ior, fresnel does nothing. Look in the documentation
for the working.
>
> --
> Alain
> -------------------------------------------------
> File not found. Should I fake it? (Y/N)
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