POV-Ray : Newsgroups : povray.animations : Alive for POV : Re: Alive for POV Server Time
1 Jul 2024 00:32:40 EDT (-0400)
  Re: Alive for POV  
From: trp
Date: 14 Nov 2005 23:45:00
Message: <web.43796629abaeaa7f297887a60@news.povray.org>
Thank you for your comments.

- Yes, I agree. Mesh is in my plans. But, I want to do blobs first. I
started this whole thing when I tried to animate a blob character by hand.
I sort of got distracted.

- You are right. The output is POV-Ray code with my own code in the
comments. The program was written for POV CSG. My friends that looked at

overwhelmed. My program brings structure and a visual representation to
what they are creating. Here is a screen shot.

http://www.imagicproductions.com/Example/screen1.jpg

It is a simple prop that I created with Alive! You notice that on the left
is a tree diagramming the barbell. On the right is a rough display of what
it looks like so far. The prop is an object. The object is a union. The


a list of valid options I can place under a union; other objects, rotate,

the cylinder. But, not when you insert under the sphere.


is for POV-Ray. What I AM trying for is that it works with other POV

an animation. Applications like Moray are good for that. There are macros
that generate trees, utilities that generate textures, and so on. My goal
was to create an animation tool that can pull together the files of those
resources. If you look at the top of the tree you will see that I have

colors.inc file it was a part of my option list for the RGB setting towards
the bottom. I can use any material, texture, pigment, color, or rgb values
that have been declared in an included file.



Just for the heck of it, here is a screen shot of the action screen.

http://www.imagicproductions.com/Example/screen2.jpg

- It will be freeware if I win the lottery. Until then I have to try to


Thanks again for taking a look.
TRP


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