"fidos" <fid### [at] wanadoo fr> wrote:
> suppose that some water enter a little bit in the object at each iteration
Can you calculate the volume of the water during the simulation? Then you
can just add the "lost" waster to the bottom of the tank after each
iteration.
There may be a mistake like intersecting the object with the water of the
next frame, since you seem to loose quite a lot of water.
Speaking of water simulations, have you seen:
http://www.richardrosenman.com/plumber.htm (I liked it a lot :-)
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