POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 14 : Re: Liquid animation 14 Server Time
5 Jul 2024 09:07:08 EDT (-0400)
  Re: Liquid animation 14  
From: Jaap
Date: 10 Nov 2005 17:20:00
Message: <web.4373c6e6767e1473a8399d8d0@news.povray.org>
Very nice !
I really like the focusing of the light on the table, near the end of the
animation.

Since the blur sampling is random in each frame, it looks a bit strange, but
i think there is no way to avoid this. (apart from using very high blur
quality settings)

maybe it would be nice to just make multiple copies if the first and last
frame, and add them at the start end end of the animation, to make it
easier to see the first part of the animation.
maybe it's possible possible to render some extra frames that show a falling
cup, that ends up right where your simulation starts. the rendering of
those frames should be fast, since you can just model the water surface as
a flat plane.
Or maybe do it in your simulator: a simple (just falling object) simulation
until some object-water contact is detected ?

Jaap.


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