bp <ben### [at] rspcomau> wrote:
> nice! how did you manage to get the pentagram-shaped bokeh on the
> defocus? (i.e. the apeture shape?)
> (been out of the loop a little, but last time i used some dof, the bokeh
> came out perfectly square-shaped)
> benp
>
>
> the_ajj wrote:
> > More HDRI fun...!
> >
> >
> > ------------------------------------------------------------------------
> >
Nice of you to notice! The dof and bokeh effects were done as a bit of
post-processing in photoshop using dofpro
(http://www.richardrosenman.com/index.htm) - it gives much nicer results
than the blur_samples function in povray. I used the megapov post
processing function to produce a depth map and then used this in the
plugin. The details are on my web site:
http://www.squaretomato.co.uk/povray/index.php?thegame
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