First in a series of woven splines. This started out as am attempt to do
Celtic knotwork with sphere sweeps. I got a little side-tracked but
learned a lot in the process. For one, I don't need a spline editor per-se
as much as a Spline Description language. I did the spline nodes with
LOGO, outputting the location of the turtle at every stop to a file. This
was then read into POV arrays, which were used to build the b-splines.
While it works LOGO is not the latest thing for building new user
interfaces. Python perhaps?
Post a reply to this message
Attachments:
Download 'sweepthingy.jpg' (59 KB)
Preview of image 'sweepthingy.jpg'
|