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Hello Kyle,
What you noticed on top of the ball (the water seems floating in the air and
dispear) is due to a gap between the water isosurface and the ball mesh. It
is perhaps the mesh that is smaller than the isosurface that I use for the
simulation. An other reason may be an offset introduce during the rendering
between the two types of objects (mesh/isosurface).
Hello Jaap,
The acceleration may come from the movement of the water below the ball. The
coeficient that translate the tangential speed to a tangential force (and
then a torque for a sphere) is perhape to strong.
The simulation was around 12 hours and the rendering around 10 hours.
I use a P4 3.2 GHz with 1 Go of RAM. On software side, I use Windows XP and
MegaPov 1.0.
Thank you for your positive comments.
Regards,
Fidos.
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