"Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> I've been working with a tutorial on the trace() function in conjunction
> with a random placement macro. I'm getting some great results, but I was
> wondering: Is there any way to make my macro take into account the objects
> it's already placed on the surface, such that there would not be any
> overlaps? I'd like to be able to have the objects pile up as more of them
> are generated.
>
> Regards,
>
> A.D.B.
That's a good idea. I keep thinking that there's a demo file included with
POV-Ray of alphabet blocks stacked up that might be useful to look at.
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