"scott" <sco### [at] spamcom> wrote:
> Recently I've been working on converting the 3D models in my current
> favourite game to POV format. The files are stored in some binary format
> that is quite complex, and the textures are in .dds format. Anyway, I've
> been writing some C++ code to write out a POV file. As you can see the
> geometry is done, but I'm still working on getting the textures converted
> automatically.
>
> This model has ~10k triangles.
That looks great and what a cool way to get hold of some decent models. (Not
sure about the copyright law though ;-)
Can't wait to see a POV render of this with full textures etc..
Sean
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