POV-Ray : Newsgroups : povray.general : 3d Studio Max 5 : Re: 3d Studio Max 5 Server Time
1 Aug 2024 12:22:29 EDT (-0400)
  Re: 3d Studio Max 5  
From: ITM
Date: 8 Oct 2005 17:10:01
Message: <web.4348347afd85e633c3949170@news.povray.org>
David El Tom <dav### [at] t-onlinede> wrote:
> ITM wrote:
> > I've searched all over the site and still cannot answer the question: does
> > POV-Ray support 3d studio max? Are there any conversions that I can make in
> > MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
> > 3ds Max files) into another program supported by POV-Ray. I really could
> > use a clear answer. Thank you.
> >
> >
> Hi,
>
> I don`t know much about 3dsMax, but as far as I renember it is a scan
> line renderer with support for raytracing through additional packages.
> Internaly all objects are handled as mesh instances. This differes from
> the approach that povray takes, as it uses analytical solutions of the
> most geometrical shapes supported. So a sphere is a sphere in povray and
> not a mesh approximating a sphere. The base to interact with povray is
> its own scripting language called SDL (scene description language).
>
> To your fortune povray supports also mesh objects (see docs on mesh &
> mesh2) formed by triangular facettes. As it should be possible to export
> your objects/scene in various mesh formates you should take a look at
>   PoseRay (http://mysite.verizon.net/sfg0000/)
> A tool to convert various mesh formats mainly into povray code.
>
> hope I could help
> ... dave



Well thank you all for your help. I've downloaded the suggested files and
will give them a try this weekend.


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