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Since I'm getting no response for my post, I think I'll just have to respond
to myself ;). Let me add that I can't get any post processing to work with
animation. For example, using the find_edges.pov script, if I animate the
script only one post-processed bitmap with edges is outputed. Although when
it renders, it renders 10 separate normal image files.
Is there something I need to add to the save_file line? Is there
a different way of starting the animations that I should be using?
So to be specific, I used find_edges.pov located in scenes/megapov/postproc.
I added a .ini file that only has an Initial_Frame and a Final_Frame line
in it. I'm using megapov 1.2.1.
Has anyone else encountered this problem before? Is the program behaving
properly and I just don't know it? I.e. is animation not supposed to
produce a post-processed image for each frame?
"Tal" <tal### [at] csutexasedu> wrote:
> I'm trying to make two versions of an animation, one rendered normally
> and one rendered as a depth map using MegaPOV's post_process. I
> figured that the post_process step would operate on each step in the
> animation and write to a different file. What happens is I end up
> with the fully rendered animation, but with only a single
> post-processed depth file.
>
> This is easy to reproduce, just use the depth.pov example from MegaPOV
> (I'm using version 1.2.1) and add an .ini file like this to the
> render:
>
> Initial_Frame = 1
> Final_Frame = 10
>
> Am I doing something wrong?
>
> Thanks,
> Tal
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