POV-Ray : Newsgroups : povray.unofficial.patches : Animated post_process : Re: Animated post_process Server Time
14 May 2024 16:30:20 EDT (-0400)
  Re: Animated post_process  
From: Tal
Date: 6 Oct 2005 17:40:01
Message: <web.4345990b58772cd3d475239f0@news.povray.org>
Since I'm getting no response for my post, I think I'll just have to respond
to myself ;).  Let me add that I can't get any post processing to work with
animation.  For example, using the find_edges.pov script, if I animate the
script only one post-processed bitmap with edges is outputed.  Although when
it renders, it renders 10 separate normal image files.

Is there something I need to add to the save_file line? Is there
a different way of starting the animations that I should be using?

So to be specific, I used find_edges.pov located in scenes/megapov/postproc.
I added a .ini file that only has an Initial_Frame and a Final_Frame line
in it.  I'm using megapov 1.2.1.

Has anyone else encountered this problem before?  Is the program behaving
properly and I just don't know it?  I.e. is animation not supposed to
produce a post-processed image for each frame?

"Tal" <tal### [at] csutexasedu> wrote:
> I'm trying to make two versions of an animation, one rendered normally
> and one rendered as a depth map using MegaPOV's post_process.  I
> figured that the post_process step would operate on each step in the
> animation and write to a different file.  What happens is I end up
> with the fully rendered animation, but with only a single
> post-processed depth file.
>
> This is easy to reproduce, just use the depth.pov example from MegaPOV
> (I'm using version 1.2.1) and add an .ini file like this to the
> render:
>
> Initial_Frame = 1
> Final_Frame = 10
>
> Am I doing something wrong?
>
> Thanks,
> Tal


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