POV-Ray : Newsgroups : povray.general : Scene description language raytracing : Re: Scene description language raytracing Server Time
1 Aug 2024 12:26:31 EDT (-0400)
  Re: Scene description language raytracing  
From: Martin Vilcans
Date: 6 Oct 2005 16:55:00
Message: <web.43458e9067514bea8b5798390@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Martin Vilcans <nomail@nomail> wrote:
> > One cool new feature (new for me that is) is the trace command, which makes
> > it possible to actually implement a raytracer in the POV-Ray scene
> > description language itself...
>
>   You don't even need trace() for that, nor even povray's own primitives.
>
>   There's an example in the documentation of a raytracer made with the SDL
> (without trace and without primitives other than the flat mesh used to show
> the result).
>

That's true. I guess you just need arrays (which are new to me as well).


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