Warp <war### [at] tag povray org> wrote:
> Martin Vilcans <nomail@nomail> wrote:
> > One cool new feature (new for me that is) is the trace command, which makes
> > it possible to actually implement a raytracer in the POV-Ray scene
> > description language itself...
>
> You don't even need trace() for that, nor even povray's own primitives.
>
> There's an example in the documentation of a raytracer made with the SDL
> (without trace and without primitives other than the flat mesh used to show
> the result).
>
That's true. I guess you just need arrays (which are new to me as well).
Post a reply to this message
|