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"Dre" <bla### [at] somewherecom> wrote:
> :-O WOW!
>
> Is there any chance at taking a peek at the code to that, I'm stunned!
>
> Cheers Dre
np.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#default {finish {ambient 0 diffuse 0.25}}
camera {
location <0,0,6>
look_at 0
}
light_source {
<0,.5,0> color rgb <2,-.5,-.5>*5
rotate x*60
fade_distance 1.5 fade_power 2
}
light_source {
<0,.5,0> color rgb <-.5,2,-.5>*5
rotate x*60 rotate z*-120
fade_distance 1.5 fade_power 2
}
light_source {
<0,.5,0> color rgb <-.5,-.5,2>*5
rotate x*60 rotate z*120
fade_distance 1.5 fade_power 2
}
#declare p_Blah=
pigment{
leopard
color_map{
[0 color rgb 1]
[1 color rgb 0]
}
scale .5
turbulence .5
octaves 6
omega 2
lambda .9
}
#declare fn_Blah=function {
pigment {
p_Blah
}
}
isosurface{
function {sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 2 +
fn_Blah(x,y,z).gray*.1}
contained_by{sphere{0,2.5}}
max_gradient 6.7
pigment{p_Blah}
no_shadow
double_illuminate
rotate y*60
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Nothing too spectacular. To get the second one just reverse the color_map
colors and subtract the fn_Blah instead of adding it to the isosurface.
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