POV-Ray : Newsgroups : povray.general : Disable splash window : Re: Disable splash window Server Time
1 Aug 2024 18:25:06 EDT (-0400)
  Re: Disable splash window  
From: Eduardo Bolis
Date: 1 Oct 2005 05:55:00
Message: <web.433e5bf5d37f2b62874d74a40@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> Eduardo Bolis wrote:
> > In the Windows version, Can I disable the initial splash window (the same
> > showed by "about" option from help menu.) when I Call POV-Ray from another
> > program?
> > Sorry if it is obvious, but I no find it anywhere.
>
> Well what's obvious is that the only reason you would want to disable
> the splash screen is to obscure the fact that POV-Ray is called and this
> it both unethical and illegal.
>
> You can of course build a console version of POV-Ray that won't generate
> any graphical output.  You can also prevent the splash screen to turn up
> *every* time you invoke POV-Ray by using a GUI extension - QuietPOV
> shows how this can be done:
>
> http://web.archive.org/web/*/http://www.dreampeach.com/QuietPOV
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Landscape of the week:
> http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
> MegaPOV with mechanics simulation: http://megapov.inetart.net/

It's not my intention to "obscure the fact" that I am using POV-Ray in my
program. My program is texture lab that allow create and test POV-Ray
textures interactively and IN ALL THE PROGRAM CONTEXT "it's obvious" that
it use POV_RAY to show the results. The only reason I want to skip the
Splash Window is time. If the spash screen don't expend extra time, I don't
mind with it.
before you make some "personal comments", you must know if it refletes the
truth, Becouse Confucius said once, "Only the dummies make shure about what
they say".

thanks for your help,

Eduardo.


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