POV-Ray : Newsgroups : povray.newusers : Help: Slab Building Error: cannot use non-perpendicular camera vectors with= vist : Help: Slab Building Error: cannot use non-perpendicular camera vectors with= vist Server Time
29 Jul 2024 14:14:23 EDT (-0400)
  Help: Slab Building Error: cannot use non-perpendicular camera vectors with= vist  
From: Sunny
Date: 29 Sep 2005 09:20:01
Message: <web.433be9436601aeba1a4c1d7b0@news.povray.org>
Hello,

Using a version of Rhinoceros(version 3), 8 or 10 cylinders were modeled,
and exported as a POV smooth triangular surfaces.
I am exeriencing following error:

 Slab Building Error: cannot use non-perpendicular camera vectors with vista
buffer.

Below I have listed part of the POV file. Any comment or suggestions would
be welcome.

Thanks.

Sunny
-------
// POV-Ray file generated from Rhinoceros.

camera {
   orthographic
   location <38.3093, -13.2998, -27.5553>
   //look_at <39.0715, -13.6047, 1.5526>
   right <705.231, -3.82438e-017, -18.4671>
   up <0.145038, 529.076, 5.53877>
   direction <0.0261755, -0.0104718, 0.999603>
   /*
   // to get an image that's the same as the viewport in Rhino,
   // uncomment this section and render with command line options (alt+c):
   // +w403 +h264
   right <806.729, -4.37479e-017, -21.1249>
   up <0.145038, 529.076, 5.53877>
   direction <0.0261755, -0.0104718, 0.999603>
   */
}


background { color rgb <0.627451, 0.627451, 0.627451> }
global_settings { ambient_light color rgb <0, 0, 0> }


// Light 01
light_source {
   <52.2088, 106.532, -0.247745>
   color rgb <1, 1, 1>
}


// Object1
#declare Object1Material = material {
texture {
  pigment { color rgbf <0.0352941, 0.0352941, 0.0352941, 0> }
  finish  { ambient 1 diffuse 1 }
  }

-----deleted ---


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