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Mike Williams <nos### [at] econym demon co uk> wrote:
> One thing you could try is to use a texture_map to take the weighted
> average of your existing texture and a completely transmitting texture.
> As you change the weights used in the average, the transmittance of the
> overall object should vary.
Thanks Mike.
Your suggestion works.
Unfortunately, it's painfully slow and it takes close to 20 seconds per
scanline for a relatively small image -- 640 x 400. At the resolution at
which I need to render, I have the feeling that it would be prohibitive for
animation of any length. This is on a reasonably fast Linux box.
Anyhow, I learned a new trick, so that's a good thing.
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