POV-Ray : Newsgroups : povray.newusers : rendering stereo pairs in povray? : Re: rendering stereo pairs in povray? Server Time
29 Jul 2024 14:14:07 EDT (-0400)
  Re: rendering stereo pairs in povray?  
From: spl
Date: 19 Sep 2005 12:50:01
Message: <web.432eebb21d9357d3b279c3b00@news.povray.org>
"PM 2Ring" <nomail@nomail> wrote:
> I leave the camera location & look_at vectors alone and translate the camera
> sideways as the last statement in the camera block. Assuming the camera is
> looking straight ahead parallel to the z axis, then (according to the
> literature) that if the distance from the camera to the centre of the scene
> is D, then translate -0.014*D*x for the left eye & 0.014*D*x for the right
> eye view.

Do I understand correctly then that if the camera is tilted, this won't
work?

How was the 0.014 constant derived?  If it's in the literature, can you
point me at a suitable reference?

Thanx.


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