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"PM 2Ring" <nomail@nomail> wrote:
> I leave the camera location & look_at vectors alone and translate the camera
> sideways as the last statement in the camera block. Assuming the camera is
> looking straight ahead parallel to the z axis, then (according to the
> literature) that if the distance from the camera to the centre of the scene
> is D, then translate -0.014*D*x for the left eye & 0.014*D*x for the right
> eye view.
Do I understand correctly then that if the camera is tilted, this won't
work?
How was the 0.014 constant derived? If it's in the literature, can you
point me at a suitable reference?
Thanx.
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