POV-Ray : Newsgroups : povray.general : Too many nested refracting objects? : Re: Too many nested refracting objects? Server Time
1 Aug 2024 14:30:35 EDT (-0400)
  Re: Too many nested refracting objects?  
From: zachrahan
Date: 16 Sep 2005 14:55:01
Message: <web.432b142dcb2d8a13a205a1b30@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:
> When a ray goes through a polygon, it thinks it's "inside" that polygon
> until it hits it again (which never happens). Usually this works for shapes
> like spheres, where the ray goes in and then comes out on the other side.
>
> You might try replacing your polygons with flat boxes, that might fix it.
>
>  - Slime
>  [ http://www.slimeland.com/ ]

Aah, thank you -- this makes good sense. Now my scene renders much faster!


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