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"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> As far as I can tell, the code is correct. But if your triangles are flat,
> why not use "triangle" instead of "smooth_triangle"?
>
> Like so:
> > #declare v1=<-6.3,1.67916373510155,-0.1>;
> > #declare v2=<-5.1,1.60116644662657,-0.1>;
> > #declare v3=<-4.4,0.327210734868637,0>;
> > triangle { v1 v2 v3
> > material { Gri scale 1 }
> > no_reflection
> > }
>
> It makes no sense to use smooth_triangle when you're not actually "bending"
> the normals.
>
> Regards,
> Tim
>
> --
> "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>
Because I want to make smooth surface like bicubic_patch. How can I do?
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