POV-Ray : Newsgroups : povray.general : Calculate normal vector? : Re: Calculate normal vector? Server Time
1 Aug 2024 14:26:54 EDT (-0400)
  Re: Calculate normal vector?  
From: Hasan3
Date: 9 Sep 2005 12:45:00
Message: <web.4321bba292437aab59546a660@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> As far as I can tell, the code is correct. But if your triangles are flat,
> why not use "triangle" instead of "smooth_triangle"?
>
> Like so:
> > #declare v1=<-6.3,1.67916373510155,-0.1>;
> > #declare v2=<-5.1,1.60116644662657,-0.1>;
> > #declare v3=<-4.4,0.327210734868637,0>;
> > triangle  { v1 v2 v3
> >  material { Gri  scale 1 }
> >           no_reflection
> > }
>
> It makes no sense to use smooth_triangle when you're not actually "bending"
> the normals.
>
> Regards,
> Tim
>
> --
> "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>


Because I want to make smooth surface like bicubic_patch. How can I do?


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