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That code is generated by Povray:
>// rounded-surface FINITE (no CSG) triangle shape
> smooth_triangle {
> < 0, 30, 0> <0, 0.7071, -0.7071> // <Vertex1> <SurfaceNormal1>
> < 40, -20, 0> <0, -0.8664, -0.5> // <Vertex2> <SurfaceNormal2>
> < 0, 0, 0> <0, -0.5, -0.8664> // <Vertex3> <SurfaceNormal3>
> }
How can I calculate '<0, 0.7071, -0.7071>' SurfaceNormal1 ?
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![](/i/fill.gif) |