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Hi Chrisir!
I rendered the whole animation again with Slimes settings. You can have a
look at
http://www.mpip-mainz.mpg.de/~schuerg/Espresso.avi
For the camera location I defined a spline. I set up the whole animation so
that my look-at point is always <0,0,1> away from the camera position,
which is the default anyway. So I didn't have to worrry
about that at all. I thought about using a sky vector for tilting the
camera, but I figured that it would make the whole animation to wobbly, so
I didn't do it after all.
"Chrisir" <nomail@nomail> wrote:
> Hello!
>
> Peter, this looks great already.
>
> How do you calculate the camera?
>
> Do you have the location bit with a spline read out with clock?
>
> How do you handle the look-at bit of the camera?
>
> Do you use other parameters such as sky-vector?
>
> Thanks!
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