POV-Ray : Newsgroups : povray.general : MultiMesh : Re: MultiMesh Server Time
1 Aug 2024 14:35:39 EDT (-0400)
  Re: MultiMesh  
From: PM 2Ring
Date: 5 Sep 2005 11:35:00
Message: <web.431c6489b0388242d43d28a00@news.povray.org>
"PM 2Ring" <nomail@nomail> wrote:

> My trick is to make meshes that can be overlapped on top of each other. The
> simplest way to do this is to use a checker pattern. Given a pair of meshes
> that can be overlapped thusly, we can create 16 different variations by
> using the 8 symmetry transforms of the square. So, with just 8 base mesh
> objects, we can make 256 mesh pairs. This definitely helps to disguise the
> fact that the meshes are being reused. :)

It's even better when I do the arithmetic properly. :) That should be
4x4x8x8 = 1024 combinations, including rotations & reflections.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.