|
![](/i/fill.gif) |
"PM 2Ring" <nomail@nomail> wrote:
> My trick is to make meshes that can be overlapped on top of each other. The
> simplest way to do this is to use a checker pattern. Given a pair of meshes
> that can be overlapped thusly, we can create 16 different variations by
> using the 8 symmetry transforms of the square. So, with just 8 base mesh
> objects, we can make 256 mesh pairs. This definitely helps to disguise the
> fact that the meshes are being reused. :)
It's even better when I do the arithmetic properly. :) That should be
4x4x8x8 = 1024 combinations, including rotations & reflections.
Post a reply to this message
|
![](/i/fill.gif) |