POV-Ray : Newsgroups : povray.general : Getting interior lighting accurate : Re: Getting interior lighting accurate Server Time
1 Aug 2024 14:27:46 EDT (-0400)
  Re: Getting interior lighting accurate  
From: PM 2Ring
Date: 4 Sep 2005 23:20:00
Message: <web.431bb8dd8db2751fad93754b0@news.povray.org>
Rick Measham <rickm*at%isite.net.au> wrote:
Hi Rick,

> I'm creating a set of macros for building a house and have everything
> done except for lighting. I am using sun.inc to position a sun object,
> but the radiosity doesn't work unless I'm looking at a window. If I
> stand at the window and look into the room it's like it's night outside.
>
> Is there any solution to this? Should I put a light-source outside each
> window? Should I make a window an opaque ambient object when I'm not
> looking at it?

Have a look at Jaime Vives Piqueres' LightSys package :
http://www.ignorancia.org/lightsys.php

It contains a macro by Philippe Debar which builds a sky 'dome' that's
perfect for this. Otherwise, create a sky with a fairly high ambient value.

P.S. How's that brush coming along? I want to steal it for a scene. :)


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