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I think I found a way to do it. I made a series of the following,
successvely narrowing the outer radius as it went up in increments of the
thickness of the coin.
#declare coincount =0;
#while(coincount < 50)
cylinder{<0,0,0>,<0,0,-0.125>,.4375
texture{T_Gold_4E}
translate<0,7,0>
rotate<0,0,3.583322>
rotate<0,0,-(coincount * 7.166644)>
}
#declare coincount = coincount +1;
#end
ending up with a single coin on top. then I threw a cone underneath it all
to catch the gaps.( heh this is my very first use of #while :) )
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