|
![](/i/fill.gif) |
Hi there,
I'm currently trying to create an animated render where individual frames
from
a video capture are image_mapped onto an object, the object has 'filter all'
applied to it so a light can be shone thru it, and the image projected onto
a
screen in the background (like a projector in a cinema). The final animation
will be used as the menu screen in a home DVD project...
When I create a shaft of light using scattering media I notice that the
shaft
only appears where an object is directly behind the rendered pixel. Can I do
anything in the media statement to allow the shaft of light to be visible
with
nothing in the background? (I wish to have a black background)...
Next question, I have thousands of png images in a directory to use as the
individual frames for my projected movie. They are image0001.png,
image0002.png,
image0003.png etc... What syntax do I need to load the filename
imagennnn.png,
where nnnn is the frame number?
Thats all, until the next thing that stumps me... :-)
Kind regards,
Chris W.
Brisbane, Australia.
Post a reply to this message
|
![](/i/fill.gif) |