POV-Ray : Newsgroups : povray.general : White spots. A bug? : Re: White spots. A bug? Server Time
1 Aug 2024 14:34:27 EDT (-0400)
  Re: White spots. A bug?  
From: AnaMark
Date: 22 Aug 2005 02:05:02
Message: <web.43096a267b9807002b15a0f90@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> > White spots appear at the edges of the cutted torus. [...]
> >
> > This is my scene file:
> > [...]
> >  intersection {
> >   torus { 2 , 0.25 }
> >   plane { -x, 0 }
> Using 0.01 get rid of the white pixels.

I know; I already tried this (and many, many other variations).
Unfortunately, this is an animation. And although the white spots do no
longer appear in this image, they will appear in another image at another
place. So nothing is won.

> Also, rendering at another size elliminated those white pixels.

Again, it's the same: The spots may disappear in this image. Therefore, in
another image, new spots will appear. Nothing is won.

BTW: It's a video animation, and so resolution is fixed.
BTW^2: The final rendering has to be done with anti-aliasing. But using AA
(doesn't matter, which of the both algorithms will be used) makes the
problem even worse.

> I think that those are related to
> presision and rounding errors.

Sorry, but - imo - a raytracer should be capable to properly render such
simple things as a cut torus, shouldn't it?


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