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Mike Raiford <mra### [at] hotmailcom> wrote:
> PM 2Ring wrote:
>
> > I didn't like the first result I got, but this one is rather tasty, if I do
> > say so myself. :)
>
> I sooooo agree!
>
> wow.. Nice :)
Thanks, Mike!
>
> I'm still debating whether its glass or plexiglass, though. I'm leaning
> toward saying it looks like glass.
It /should/ be glass; see below for the relevant parameters. I used the
two-pass method of rendering a half-size no AA version to generate the
photon & radiosity files.
I've been polishing up the Chain() macro & have written some user
documentation for it. Do you have any suggestions?
///////////////////////
global_settings {
assumed_gamma 1.0
#if(Use_Photons)
photons {
autostop 0
count 28e4
#if(Use_Photons=2)save_file PhotonFile #end
#if(Use_Photons=3)load_file PhotonFile #end
}
#end
#if(Use_Radio)
radiosity{
pretrace_end 0.01
always_sample 1
#if(Use_Radio=2)save_file RadioFile #end
#if(Use_Radio=3)load_file RadioFile pretrace_end 1 always_sample 0 #end
}
#end
max_trace_level 25
}
#declare TGlass0 =
texture{
pigment{rgbf<.9, .975, 1, 1>}
finish{F_Glass8}
}
#declare Torus1 =
object {
Torus
texture{TGlass0}
//pigment{rgb x}finish{ambient 0 reflection .1 specular 1}
interior {
ior 1.5
dispersion 1.05
//dispersion_samples 5 //20
#if(!Use_Photons) caustics 1 #end
}
photons {
target 1
refraction on
reflection on
collect on
}
}
///////////////////////
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