|
![](/i/fill.gif) |
"Josh" <s### [at] a com> wrote:
> I have a simple scene with a plane, sphere, box and cylinder. I create the
> texture in this scene which draws very quickly. When its ready I copy the
> texture declaration to the final scene.
I do this same thing, basically, only I use an orthographic camera and
pure-white sky_sphere to look at a plane, like so:
[I simply save this file as tex_workshop.pov and use it when needed. The
wood texture is just the last one I used, antyhing can be substituted
here.]
#include "colors.inc"
#include "woods.inc"
#include "woodmaps.inc"
global_settings {
radiosity {
}
}
sky_sphere {
texture {
pigment { color rgb <1,1,1> }
finish {
ambient 0
diffuse 1
}
}
}
plane {
y, -10
texture {
pigment {
P_WoodGrain7A
/*color_map {
M_Wood4B
}*/
color_map {
M_Wood1A
}
}
scale 2
}
}
camera {
orthographic
location <0,10,0>
look_at <0,-10,0>
}
Post a reply to this message
|
![](/i/fill.gif) |