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"Bob Hughes" <omniverse@charter%net> wrote:
> When I said radiosity affects media, well, that was a misnomer. I was
> checking about this just tonight as I finally thought on this some more and
> tried a test scene to be sure it could work okay.
>
> Seems that media affects radiosity instead of the other way around. For
> example, a very diffuse white block below a clear tube filled with red media
> (emission <1,0,0>) will glow red, but the media won't be brightened by the
> block FAIK. Without light sources there's no way to scatter the light into
> the media so the block will remain dark unless ambient and even so the media
> remains unaffected..
>
> Sorry that I led you astray. So for doing that I'll try and make up for it
> by giving an example of something like what you asked about, even if it
> might not be exactly the same thing I thought you might have been asking.
> The following script is a quick hack, so please keep that in mind. Photons
> optional.
>
> Bob
>
> /* tube glowing red from light below it */
(Clipped)
Thanks, I'll try it out as soon as I can! (I can't try it right now
considering how I'm doing a 12000x8000 render and it's going to take about
30 hours at this rate)
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