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Is this the correct place to post suggestions? If not, I'm sorry.
I've used several external programs in conjunction with POV-Ray. Some are
good and some are bad. Some of them don't properly export the coordinate
values or export in the right-handed system when I prefer the left-handed
system, etc.
Would it be possible to implement a built in conversion into POV-Ray using
directives. Such conversions would set the coordinate real x,y,z points
based on the stated x,y,z points and a simple formula that can only use
+,-,x,y,z
For example
.... Start of scene stuff
// Include an external mesh object
#coordinates x=x, y=y, z=-z
#include "myobject.inc"
#coordinates off
// Include another poorly exported object
#coordinates x=x, y=z, z=y
#include "myobject2.inc"
#coordinates off
The idea is that POV-Ray would load the objects in memory, and at parse
time, automatically fix any coordinates based on the settings. The first
object would have the z coordinate negated. The second object would have
the y and z coordinates flipped.
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