POV-Ray : Newsgroups : povray.animations : Flickering texture : Re: Flickering texture Server Time
1 Jul 2024 03:49:57 EDT (-0400)
  Re: Flickering texture  
From: Chrisir
Date: 4 Aug 2005 05:35:00
Message: <web.42f1e10047958e3c644a51150@news.povray.org>
Hello!

Peter, this looks great already.

How do you calculate the camera?

Do you have the location bit with a spline read out with clock?

How do you handle the look-at bit of the camera?

Do you use other parameters such as sky-vector?

Thanks!


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