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The post title is really my question this time:
How do you get uneven scaling on the Y-Axis? See, what I'm trying to do (to
sort of introduce myself to POV-Ray) is make a Go board. If you don't know
what Go is, go to http://www.pandanet.co.jp/English/ The pieces for go are
essentially spheres, but they have flat bottoms, sort of like mancala
pieces. I'm supposing it is possible to do in POV-Ray but I don't know
how. Can anyone help me out on this?
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