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I picked up this terrific light fitting from a sparky at work, and thought
it
would look good in a scene I'm working on. The base is pure CSG (autocad
sure
helps with getting those tangents right) but the zigzaggy bit is cut out
from a merge using isosurfaces (it's going to be a glass texture later, but
I want to see what the shape looks like now). I'm thinking that I will
plug a whole lot of photons through it when it is finished, then render the
output as a sort of 'projected through' image map to fake the caustics, or
it's going to take
ages to render with radiosity+normals, area lights & focal blur.
Anyhoo, like I said, I'm drunk & I just wanted to share.
Will keep you posted on the scene as it develops.
BTW This community rocks (I love you guys, I really really, ... I need to go
peee....)
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