> No, the current post processing is simply not very efficient (it is
> designed to be very flexible but this limits performance quite
> significantly). What you think is a second render is simply gathering
> the depth information from the data stored during the main render.
Thanks for your quick reply Christoph.
Is there maybe a trick to bypass the macro bottleneck and quickly dump the
collected depth + normal information into a binary file which I can then
analyze myself? (especially the edge detection is a factor 100 slower than
the actual rendering).
Greetings,
Elmar
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