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Hi!
Just switched from PovRay to MegaPOV to create a depth map using the
PP_Init_Depth_Output() / PP_Depth(min,max) postprocessing feature.
Unfortunately the postprocessing is currently a re-rendering, getting image
+ depth map takes twice as long as getting only the image (also in the +D0
graphical output I see the depthmap being rendered line by line on top of
the image).
So I figured that the internal storage of the depth information does not
work during the main render pass (even though I used PP_Init_Depth_Output),
and MegaPOV has to render a second time.
I looked for additional options to activate an internal buffer and saw that
old PovRays supported 'Buffer_Output' and 'Buffer_Size'. Or what else do I
need to activate?
Many thanks for your help and the great work on MegaPOV,
Elmar
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