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Thanks, I'm glad you like the flames.
The flame effect is actually three density statements:
A y gradient with an exponential falloff and scaled to the height of the
flames.
A cylindrical density scaled to the radius of the flames.
and a wrinkles density, again scaled to the radius. This is what gives it
the actual flame pattern and all it's color.
the media is contained inside a the intersection of a cylinder and a sphere.
The only function of the sphere is to ensure that I don't get flames in
places where there shouldn't be flames. Like underneith the bowl.
I'll agree that the boundaries are a tad obvious, but I cant seem to get rid
of them. A particle system might look more realistic, but my machine's too
antiquated to make using one an efficient process.
Again, Suggestions welcome.
Regards,
ADB
"St." <dot### [at] dotcom> wrote:
> "Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote in message
> news:web.42e322b030c67bb58a85f6810@news.povray.org.
>
> I like the swirling flames, I think you've got this part right, but the
> semi-sphere is a little too obvious? I wouldn't know how to fix this though.
> Some more experimenting and you'll hit the sweet spot.
>
> Nice start.
>
> ~Steve~
>
>
>
>
> > ADB
> >
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