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Hello!
Here is the POV file, which I though will show some bluish ball:
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
global_settings {
assumed_gamma 2.2
max_trace_level 5
photons {
count 10000000
max_trace_level 10
adc_bailout 0.01
media 1000
}
}
camera {
location <0, -5, 0>
up <0, 0, 1>
look_at <0.0, 0.0, 0>
}
light_source { <-5, -5, 5> colour red 0.85 green 0.85 blue 0.85 }
// object { Cube
// scale <5, 0.001, 7>
//
// pigment {
// checker color Black color White
// }
// finish {
// ambient 0.35
// diffuse 0.65
// crand 0.015
// }
// photons {
// target
// refraction on
// reflection on
// collect on
// }
// }
sphere { <0, 2.15, 0>, 2.15
pigment { White filter 0.95 }
interior{
ior 1.45
fade_distance 2
fade_power 2
caustics 2.0
media {
scattering {
1, rgb <0.5, 0.8, 1.0>
}
}
}
finish {
ambient 0.2
diffuse 0.0
reflection 0.12
specular 1.0
roughness 0.001
}
photons {
target
refraction on
reflection on
collect on
}
}
but the resulting ball is black but the specular reflections, and the media
is
invisible. Additionally, if I uncomment the cube object, the whole image is
some kind of noise:
0:00:05 Building Photon Maps Photons 0 (sampling 1x1)
No number of photons is mentioned, no 0x0 sampling. I tried several
different different values of the numbers of photons, and of
max_trace_level, adc_bailout, radius and media settings in the global
settings/photons section. What is wrong with the file?
Cheers,
Artur
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