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> It's not easy. What you have to do is this:
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Wow, you're not kidding. ;) That does look complicated, but definitely
workable. I can't wait to try that out first thing Monday.
I have only one remaining question, how can I bring mesh vertex alphas or
mesh vertex colors into the equations, such that I can use them as the
blending parameters, such that the equation would be something like:
final_color = (img1_color * vert_alpha) + (img2_color * (1.0 - vert_alpha));
Many thanks for the help! I definitely think I'll be able to get this
working and I would not have been able to do so on my own.
Eric
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