POV-Ray : Newsgroups : povray.newusers : strange shading : Re: strange shading Server Time
29 Jul 2024 16:20:41 EDT (-0400)
  Re: strange shading  
From: sokermaniac11
Date: 19 Jul 2005 13:15:01
Message: <web.42dd34d0fa1fe4541068d2140@news.povray.org>
Quote:
> Is it possible that you've calculated your normals incorrectly. For
> example, if they're all pointing in the opposite direction from what
> they should be, then the surface would look smooth and continuous but
> the shading would be inside out.

Its possible that ive calculated the normals incorrectly. Im actually
starting from a vrml file generated by a modeling program which contains
the normals. Then I use the vectors from the vrml file and write my pov.
And I know the file works correctly in the modeling program... Is there a
conversion factor or difference between vrml normals and pov normals that
im not aware of?

>A simple example scene would help answering your question a lot...

How would I go about posting an example scene? Im not able to post
attachments on the newsgroup so what would be the easiest way?

Thank you!

Jammin


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