POV-Ray : Newsgroups : povray.general : Outlines of triangles : Re: Outlines of triangles Server Time
1 Aug 2024 16:27:02 EDT (-0400)
  Re: Outlines of triangles  
From: PM 2Ring
Date: 19 Jul 2005 08:25:00
Message: <web.42dcef058612cf39d46eca60@news.povray.org>
"B" <nomail@nomail> wrote:
> > > You could read through a file that contains a mesh with an external
> > > program and extract the information required to generate a set of thin
> > > cylinders.
>
> My mesh is actually generated with python, but I refuse the cylinder idea.
> I do not want to influence the geometry, but the pigment, and a function
> like the one I motivated above would do.  Thanks anyway, it does not seem
> to work.

How about using the cylinders in an Object Pattern to paint your mesh? This
won't affect the mesh geometry at all, but it does mean you have to build
two (or more) objects, not just one.

I used this technique here: <web.425b6e5da45a985aad93754b0@news.povray.org>

There are two different Penrose tilings in this scene. One generates the
tile shapes, the other generates objects to paint the tiles with. In the
POV 3.6 docs see 3.5.11.23  Object Pattern.


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